Ziming Exploration Record
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  • 🧿Home
  • πŸͺ¬About
  • πŸͺžTerms
    • πŸ•ΈοΈTerm 1
      • Landing
      • Design Studio 01
        • Intervention I. Sound Design
        • Intervention II. Heartbeat Visualization
        • Intervention III. Sensation Map
        • Design Dialogue
      • Documentation Design
      • The Machine Paradox
      • Fundamentals of Digital Fabrication
      • Living with your own ideas
      • Extended Intelligences
      • Design with Others
      • Biology Zero
      • Agriculture Zero
    • πŸ¦‹Term 2
      • Design Studio 02
        • Intervention: music journal
        • Intervention: Understanding GSR sensor
        • Intervention: Improvisation Tattoo with David
        • Intervention: Improvisation Tattoo with Chi
        • Deisgn Dialogue II
      • Communicating Ideas
      • Situacted Design Practices
      • Living Materials
      • Collective Intelligence
      • Micro Challenge
        • Bio-electronic interface for body response
        • Human-microenvironment interaction
      • H(n)MI
      • Extended Intelligences II
    • 🧩Term 3
      • Research Trip
      • Design Studio 03
      • MicroChallenge (MDEFest)
  • 🎐Master Thesis
  • πŸ•‰οΈPROJECTS οΌ³β² β² Ο‹β˜‘
    • NOMAD IMPROVISATION TATTOO
    • MUSIC JAM
    • FAREWELL PROJECT
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  • A personalized developed design space
  • In aspects of forms of waves
  • Live Performance plan
  • About Ethics
  • Reflection final
  • Picotrial draft
  • Peer interpretation postcard for Carlos
  1. Terms
  2. Term 2

Design Studio 02

I am developing different aspects of Self, and I would like to play them at the same time in my background reality.

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Last updated 1 month ago

A personalized developed design space

The idea of my design space becomes more detailed. It focus on human thought and feeling system, and artistical and philosophical approach of expressing the current personal issue in the society, experimenting using physics and technology.

In aspects of forms of waves

Live Performance plan

About Ethics

1. Ethical Foundations of the Project

Meta-ethics: The project assumes that societal change arises from collective reflection on current social issues. It views goodness as fostering dialogue and understanding among individuals, with an emphasis on addressing neglected values.

Normative ethics: The design should follow principles of respect for autonomy and inclusivity, ensuring that audiences remain active participants in the reflection process. It should also prioritize transparency, ethical engagement, and accessibility in the performance.

Applied ethics: Consequences should be evaluated based on user empowerment and societal impact. Negative outcomes, such as misunderstandings or exclusion, must be addressed by gathering feedback and revising the project accordingly, ensuring continuous ethical alignment.


2. Embedding Ethics in Design

The project embeds ethical values by using live sound performances to engage audiences in reflection on societal issues. Values like inclusivity, empathy, and transparency are incorporated through the design, encouraging dialogue around neglected social problems.

However, deviations can occur due to user interpretations or external influences. To address this, the performance should include adaptive elements that allow for audience feedback, ensuring that the ethical intention remains clear and relevant.


3. Evaluation and Participation Mechanisms

To make the design process more collaborative and accountable, feedback mechanisms like audience surveys, post-performance discussions, and involvement of marginalized communities are essential. This ensures that diverse perspectives shape the project and that its impact is continuously assessed, promoting transparency and inclusivity.


4. Non-Human Agency and Autonomy

In this project, technology (sound systems, interactive components) has a co-evolving role, but the agency lies with the audience. The audience, alongside the designer, acts as both actants (engaging with the performance) and cognizers (interpreting and applying its message). Responsibility is shared, with the designer facilitating the experience and the audience driving the reflection on societal issues.

This collaborative approach challenges the idea of designer control, positioning both humans and technology as equal participants in fostering societal change.


Reflection final

After getting feedback from some help, I realize for all of my experiments I am lacking a framework.

I found it hard to make a framework for my concept. Everytime when it comes to summarise and organize work, I don't feel like doing it. Not sure if I am rejecting to do such work or I don't feel necessary to do it. Logically organizing the concept is a very good thing to communicate with other people, but if my body don't feel like doing it, maybe it is not the time yet.


Picotrial draft

Peer interpretation postcard for Carlos

This is an abstract drawing for Carlos based on biology and geometry about life.

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pictorial.pdf
pdf